One of the things I've noticed working in animation is that you have a world of possibilities to create all kinds of sound design of monsters, spaceships, crazy rides, or even the sound of a giant squishy ball rolling out of control! A lot of the times, these sounds have to feel heavy and at the same time have movement to them. But, how to you get something to feel heavy and big, and also make it feel that it can go fast? Check out my process below!
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Lunch & Learns
Sound Particles is a 3D audio software that uses particles. Each particle corresponds to a 3D audio object which is then captured using a virtual microphone. This allows for very interesting and creative sound design as we can place the audio source anywhere in a 3D virtual space. Instead of working on a linear workflow, Sound Particles allows us to visualize and place each sound in a 3D space. Check out a few cool designs we did below!
Dynamics processing is valuable for many kinds of audio work. Compressors, Limiters and Transient Shapers have become so ubiquitous that you would struggle to find a piece of recorded music, film or television show where one of these tools was not used. These processes have applications for the sound editor as well, allowing you to control dynamics in your own recorded sound effects or beef up a key element in a build for a big moment. In this basic overview, I’m going to talk about a specific plug-in for the three types of processing mentioned above, but the principles discussed here can apply to any manufacturer’s software, or even hardware tools.
What is Soundly? Soundly is a freemium audio library management software that lets you organize, tag, and audition your sound effect and add them into your projects in a concise and incredibly simple way. For this blogpost I decided to put myself in the shoes of someone just starting off in the sound editor world. When you’re just starting off in the industry your budget is going to be your biggest limiter. You don’t have the freedom to drop a ton of money on multiple professional grade libraries and a reliable audio library management software to get started on your work. Sometimes the free option is really the only option. This is where Soundly comes in.
Izotope audio repair plugins are helpful tools for many applications to clean up your audio. From dialogue editing to cleaning up live recordings, there is bound to be an Izotope plugin for what you need. For this demonstration, we will go into a bit of detail specifically in the Izotope RX Connect application which is included in the RX Standard and Advanced bundles.
When starting out as a freelance sound designer, you often have to work on a budget. Many effects are usually compromised; a large one being foley. Not everyone has access to a foley stage or has the budget to rent one out and hire a walker. A good alternative to filling in the footsteps of foley is to do it digitally. The most well-known plug-in that is used in digital foley is Kontact, a sampler from Native Instruments. Although the plug-in is great in its own rights, it has a hefty price tag for new sound designers. With inspiration from my colleagues, I searched for an affordable sampler that can also be used for digital foley and came across one that is often overlooked: Structure Free.
I worked on a project recently that had a giant wooden monster transformation. Here's how I designed it!
Jeff wrote a blog post about designing retro game audio using BFXR a while back, and since then I’ve frequently used that tool when I need to create interesting and nostalgic 8-bit game audio. Recently, however, I heard about an alternative tool called ChipTone, so I decided to check it to expand my toolbox a little.
An essential tool for editorial and sound design, in my opinion, is a graphic pitch and time shifting plugin. Waves SoundShifter Graphic audio suite plugin allows you to load the waveform of a clip you have selected and simultaneously manipulate pitch and time in whatever way you so choose by placing points along the linear graph. This can be very useful for a multitude of applications. I personally tend to use it most to accelerate and decelerate vehicle steadies, easily create variation in sounds that will be repeated without them sounding so repetitive, create movement and fluctuation, or even get wild sometimes and make something more abstract.
Timeflux is a specialized sound design synthesizer that runs standalone. The program focuses on stretching, morphing and processing spectral effects for sound design. Similar to most specialized software, you really have to play and experiment with it to really understand to program; TimeFlux is no different. To better understand this program, I asked my colleagues for the favorite hard sound effect and see what I could create.
The Galactic Assistant is a standalone specialized synth that can be used to create high tech interface sounds and / or musical samples and accents.
Few things can positively impact a sound editors workflow like effective and thorough sound effects metadata. Having good metadata in your library will lessen the time needed to find the sounds you are looking for and speed up the process of finding new favorites in a packed library. If you are selling your sound effects, having rock-solid metadata is essential to creating a marketable product.
Here at Boom Box Post we have an extensive intern curriculum where our interns have to complete several different projects as part of their program. The projects include everything from sound editing basics, to pre-dubbing and from-scratch design work. In the project I teach, we come across many real-world sound editing scenarios, including a small clip in slow motion. Slo-Mo is a storytelling tool that sound editors come across quite often, and it is where I get the most questions regarding, “How do I cut this?”
Because slow motion is more conceptual than it is technical, there is no right way to approach it. However, there are some basics that you are going to want to cover, and I thought this would be a great opportunity to illustrate various sound concepts while editing scenes in slow motion. Every scene and scenario has it’s own set of challenges, but these tips are a great place to start.
As Jeff mentioned in his blog post Top Ten Secret Pro Tools Shortcuts, learning Pro Tools shortcuts is a must for new sound editors if they want to be able to compete in our industry. Similarly, knowing the shortcuts to navigate through your OS quickly and efficiently is also really important. This is especially helpful to new editors trying to land their first sound job, as most of us come in at an assistant level, where a big part of the job is organizing files and multi-tasking among several projects. Learning basic navigational and organizational functions is a simple way to speed up your workflow and impress potential employers and clients.
I’ve been very fortunate to have the unique opportunity to see both sides of the post production coin, if you will. Being this sort of sound effects editor/re-recording mixer hybrid has really propelled my understanding of the post production sound process and has expanded the depth at which I create that sound tenfold. I’ve come to find that the two roles compliment each other and I find myself using skills from one discipline in that of the other (and vice versa) on a daily basis. First and foremost, I will always have an affinity for sound effects editing. The single most mixer-related skill that has improved that affinity, and one that I cannot edit without, is panning automation. More specifically, panning automation in a 5.1 or surround space.
Granular synthesis is one of the most versatile tools available to sound designers and an absolute favorite of mine. I love using simple sounds like whooshes or taking a steady sound like an electricity buzz and creating something completely new. From eerie drones to big sci-fi whooshes, granular synthesis can help you accomplish it all. For this demonstration I used the Soundmorph Dust plugin. We’re going to have a look at the plug-in's user interface and explore some of the methods I used to achieve some fun sounds. First let's take a look at what Granular Synthesis is.
For my Lunch & Learn lesson I wanted to talk about something simple that everyone has most likely experienced in his or her daily life and during sound editing/designing. We’ve all heard it anytime we’ve walked down the street and heard an ambulance or police car passing by or maybe even an airplane. The point in time when you first hear the siren and the time when it has sped off into the distance sound different in pitch. I personnally get woken up everyday by hearing the Doppler effect of an airplane landing or taking off since I live 10 minutes away from an airport.
Here at Boom Box Post, we conduct monthly Lunch and Learn meetings where a rotating member of the team teaches a lesson to the rest of the studio. Whenever it is my turn to teach a Lunch and Learn lesson, I always try to rack my brain for a topic that I either don’t use on an everyday basis, or would personally like to learn more about. This month I chose Impulse Responses and Convolution Reverb.
I find this particular topic very interesting for a few reasons. First, it requires getting up out of that office chair! I’m always down for active and interactive audio experiences. Second, I love customizable audio options. It isn’t often that you find EXACTLY what you’re looking for, so the ability to create custom reverbs is always very useful. And lastly, it is a topic that I always knew about but have never personally done, so I figured diving right in was the best way to get a proper hands-on Convolution Reverb and Impulse Response experience.
At Boom Box Post we host monthly meetings that are followed by an educational lesson we call a “Lunch & Learn.” Topics include a wide variety of sound related skills from noise reduction to synthesis. One of our upcoming TV series features a number of unique race cars and hot rods, so we decided to step out of our comfort zone and into the fascinating world of multi-track vehicle recording. I partnered up with BBP sound effects editor Brad Meyer to take on this monumental task.