Picking up where Kate left off back in 2015, I decided to try my hand at crafting a soundtrack that evoked the spirit of slasher movies! Including all the cliche hits like chainsaws, blood curdling screams, jump-scares and spooky forests. Take a listen!
Viewing entries in
Learn About Sound
Do you know your sound terminology? Use the clues to test your skills in the crossword below! Type your answer directly into the crossword and it will turn green if correct!
Let's review a classic SFX sequence that occurs in The Loud House and The Casagrandes!
Cold calling a company can be intimidating and daunting. However, as you look for your first job out of school, or a new job, it is often necessary. As the Boom Box Post Office Administrator, I answer all kinds of phone calls and some leave bigger, better impressions than others. I hope to give you some real world advice to help you move your call past the receptionist and onto the next level by leaving a positive impression.
When done right, the music montage is a wonderful thing. The right song or classic bit of score can bring an audience to an entirely new emotional level. If you don’t believe me, go watch the first ten minutes of Pixar’s “Up,” some incredibly devastating filmmaking; a master course in montage.
So how do you approach music montages in your mix? What are some of the basic techniques and rules to follow? Below, I lay out my best practices.
One of my favorite aspects of sound mixing is building up the ambient sound in the universe of each show and sculpting it all together into a cohesive sonic world. Diegetic music is one piece of the soundscape puzzle that is often misunderstood by new editors and mixers. Diegetic means that the element exists within the world of the characters, and is able to be heard or seen by them. This contrasts with the non-diegetic musical score, which exists outside of their world and is not heard by them.
As a re-recording mixer, it’s our job to create the final sound balance for a film or TV project. Here at Boom Box Post, we edit and prep both the dialogue and sound effects. The score however comes directly from the composers. The music has been both organized and mixed but it’s now our job to fit it in to the rest of the soundtrack. That’s where this post comes in. For this Music Mixing Basics posts, I’ll be covering the steps we take to work the score into the final mix.
It’s very rare that a sound editor will cut in a single sound effect to match a visual on screen. Usually, we’re layering multiple effects together to create something new. Why do we do this? Because the result is usually something more rich and interesting than a single effect by itself. But layering can be unnecessary and frustrating for your mixer if you don’t do it with purpose. I’d like to talk about the right and wrong ways to layer sound effects to get the most out of your editorial.
Let’s discuss distinct winter sounds to capture and enhance your sound library!
Over the past few years, Dolby Atmos has become an increasingly common format in the industry. We are starting to see more and more movies, TV shows, and albums released in Atmos. What was once originally reserved for Hollywood blockbusters, has now trickled down to smaller scale productions, animation, and even childrens content. Thanks to advancements in technology, Atmos has grown increasingly accessible. Gone are the days when Atmos was a gimmick that could only be experienced in major theaters. With new affordable products such as soundbars, Atmos has been introduced into households across the world.
Foley is a crucial element in the world of filmmaking and audio production. It refers to the art of creating and recording sound effects to synchronize with the visual elements of a film or other visual media. The history of Foley can be traced back to the early days of cinema, and it has since evolved into a specialized and essential field within the film and television industry.
Before I began learning how to mix professionally, Pro Tools automation was a complete mystery to me. Working in post production often necessitates at least some understanding of automation, and if you’re mixing, you need to be an expert.
At Boom Box Post, we have the opportunity to work on various different types of animation, ranging from children’s animation to adult animation. When it comes to animation, whether it's targeted at children or adults, sound effects have a significant impact on the overall feel and immersion. Sound plays an important factor in bringing animation to life. In this blog post, we'll delve into the fascinating world of sound effects and explore the key differences between those used in children's animation and adult animation.
Jayson Niner recently moved from his position as assistant sound editor to editor here at Boom Box Post. We sat down with Jayson to get his thoughts on his new position, and if he has any advice to offer.
Did you enjoy What’s That Sound part 1, 2, and 3? Let’s see if you can guess what sounds we have come up with this time! Listen carefully!
Dialogue editing is an essential part of the post-production process for animated TV shows, and one we take very seriously at Boom Box Post! Clear, crisp, organized, and coherent dialogue is the bedrock of any TV show. Meticulously shaping, enhancing, and cleaning up the voice performances does wonders to breathe life into the characters as well as streamline the mixing process.
A common practice I see among newer editors is cutting directly from a sound effects library, and leaving it at that. Depending on what your library is like, that’s not always a bad thing. Some libraries are putting out some incredible content right now, and sometimes you find exactly what you’re looking for. However, the plop-and-drop method of cutting sound effects doesn’t always get the job done. A lot of projects call for a more custom sound palette than what you’d already find sitting in a library. Certain scenes, certain moments, sometimes even full series or projects call for a more specific, bespoke approach.
A radioplay is a vital step exclusive to the animation pipeline; however, there is a lot more to the process than simply editing one together. In this post we outlines the basics of a radioplay and their importance in the production workflow.
One of the biggest challenges in sound design is creating unique and beautiful design work that will work with the musical score rather than against it. Because television schedules are tight, composers often need absolutely every moment they can get, and the music goes directly to the mix stage without the sound design team ever hearing it. In a dream world, we would be constantly collaborating with the composers and music departments. But unfortunately, we’re often on two secluded islands, trying to create something fantastic on our own, and just hoping that it will work when it’s all put together in the mix.
As I get more and more experience as the re-recording mixer, I’ve come to intuitively understand what will work and what will never work in a sound design build once the music is added, no matter how cool it sounds in the sound effects preview.
The key to designing sound that will work flawlessly with any musical score hinges greatly on the use of inharmonic elements rather than harmonic ones. But to understand what will work and when, we need to dive deep into the concept of harmonic versus inharmonic elements.
Whether you’re mixing for film in 5.1 surround or Dolby Atmos, it’s important to consider a key element of human auditory perception: localization. Localization is the process by which we identify the source of a sound. We may not realize it, but each time we sit down to watch a movie or TV-show, our brains are keeping track of where the sound elements are coming from or headed towards, like spaceships flying overhead, or an army of horses charging in the distance. It is part of the mixer’s role to blend the auditory environment of a show so that listeners can accurately process the location of sounds without distraction or confusion. Here are some psycho-acoustical cues to consider when mixing spatial audio.